

        Final Fantasy V Advance Editor



*******************General*******************


                 ~~~Legal~~~

The "Program" referred to throughout this
section is Final Fantasy V Advance Editor,
created by Benjamin Popp with assistance
from the Final Fantasy V Editor by Samurai
Goroh.

By downloading and running the Program,
you agree to the following. If you don't
agree, delete the Program and all related
files immediately.

This Program is free to own and use for
both commercial and individual use. You
may distribute the Program as long as you
earn no money from the distribution.

You may not decompile, disassemble, or in
any way access source code or byte code of
the Program. If you are academically
interested in how the program works, you
may contact the author at
haven1433@gmail.com.

The Program is provided with no warranty.
The Program is designed to modify
specific video game rom files - however,
the author provides no guarentee that it
will modify the files as intended and 
provides no guarentee that it will not
modify other files or components. Use
the Program at your own risk. The author
shall not be held liable for any damages
or losses (including, but not limited to,
monetary losses) for any reason related
tu use or lack of use of the Program.

Any feedback provided may be used as
non-confidential information and free of
charge without limitation.


                ~~~Welcome~~~

This program is for viewing and modifying
game data for roms of the game

"Final Fantasy V" (Snes) (Japan)

and 

"Final Fantasy V Advance" (Gba) (USA)

If you are viewing this inside the program,
use the tabs at the top to choose a category
and the buttons on the left to choose a
subsection.


                ~~~Contact~~~

Benjamin Popp
haven1433@gmail.com

Please include the name of the program in
the subject line.



**************Loading and Saving*************


                ~~~General~~~

Click the File menu to load or save data from
a .gba or .smc rom. When loading from a .smc
rom, there are no values for the four jobs
that were added in the .gba version. Default
values are provided.


             ~~~Rom Ownership~~~

It is illegal to own a rom unless you own a
payed-for copy of the game. Do not load a
rom into this program unless you legally own
that rom.


*******************Editors*******************


                 ~~~Jobs~~~

The job editor lets you edit job abilities,
stats, commands, and equipment.

Note: Changes to Freelancer will not take
effect until you complete the Wind Shrine and
change your job to Freelancer for the first
time.

(1) Choose a job from the tabs at the top.

(2) Change any ability point values along
the left. Values must be positive integers.

(3) Change any abilities using the drop
down menus in the next column. Do not
choose any of the ~None~ or any of the
~UnusedXX~ commands.

(4) Change any stats in the next column.

(5) Change any abilities using the drop
down menus below the stats. Do not use
~UnusedXX~ commands.  Choosing ~None~
makes that slot selectable in game from
learned abilities.

(6) Change usable equipment for that job
using the last two columns.


               ~~~Level Up Data~~~

Selecting "View -> Level Up Data Editor"
lets you edit basic level up
characteristics.

HP and MP change basic stat values for
characters at that level. Changing Exp
changes the amount of experience needed
to reach each level. The experience
required to reach each level must be
greater than the experience for the
level before it.


                  ~~~Wizard~~~

Selecting items from the Wizard menu
will let you quickly modify numerical
values within the editor. They are
mostly for changing the difficulty
level of the game.

Exp-10% will lower all experience values

Job Stats+10% will up Strength, Agility,
Stamina, and Magic for each job.

Abp-10% will lower the ability points
needed for each Job level up.

HP+10% and MP+10% will increase the 
HP and MP base values for each level.

The second half of the list does the
opposite of the first half of the list.
However, the +10% and -10% options do
not cancel eachother. Increasing by
10% followed by decreasing by 10% will
1% total decrease in that numerical
value.

